Curriculum

Major in Computing in the Arts - Bachelor of Arts

The Bachelor of Science in Computing in the Arts is designed for students who have a creative passion already developed in art, dance, music, theatre, or digital media. The program combines programming and human expression to create new ideas that are encoded into software. The idea is to use computation as the medium for creativity. Software is the new pallet. It is our hope that students will generate new musical tools or even genres, new forms of art, or new ways to envision theatre and game programming.

The CITA program consists of 58+ credit hours of required coursework in computer science, art (music, art and art history, theatre, or digital media), math, and synthesis courses.  The CITA program is structured around five synthesis experiences (labeled as CITA courses below), at the freshman, sophomore, junior, and senior levels.  CITA synthesis courses allow students to combine their computing and arts knowledge in themes such as Building Virtual Worlds, Computer Music, Drawing with Code, Game Programming, Graphic Design and a year-long capstone project experience. 

These CITA courses are strategically placed through the curriculum to ensure a cohesive degree program (see below).  CITA students choose a concentration from art and art history, music, game development and interaction, theatre, and digital media. 

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